Commit 1e1bfc26 by Juliper

final level2 ?

parents 86bb2878 25c38151
*/.vs /.vs
/Library /Library
/Temp /Temp
\ No newline at end of file .vs
\ No newline at end of file
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{ {
if(tagColor == "Green") if(tagColor == "Green")
...@@ -54,7 +55,7 @@ public class BackgroundChanger : MonoBehaviour { ...@@ -54,7 +55,7 @@ public class BackgroundChanger : MonoBehaviour {
{ {
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255); background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
} }
UpdateObstacle(tagColor); UpdateObstacle(tagColor);
} }
......
...@@ -28,7 +28,6 @@ public class PhysicsObject : MonoBehaviour ...@@ -28,7 +28,6 @@ public class PhysicsObject : MonoBehaviour
{ {
targetVelocity = Vector2.zero; targetVelocity = Vector2.zero;
ComputeVelocity(); ComputeVelocity();
Shoot();
} }
protected virtual void ComputeVelocity() protected virtual void ComputeVelocity()
...@@ -36,11 +35,6 @@ public class PhysicsObject : MonoBehaviour ...@@ -36,11 +35,6 @@ public class PhysicsObject : MonoBehaviour
} }
protected virtual void Shoot()
{
}
private void FixedUpdate() private void FixedUpdate()
{ {
Vector2 move; Vector2 move;
......
...@@ -41,4 +41,12 @@ public class PlayerController : PhysicsObject ...@@ -41,4 +41,12 @@ public class PlayerController : PhysicsObject
targetVelocity = move * maxSpeed; targetVelocity = move * maxSpeed;
} }
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
SceneLoader.LoadLevelScene();
}
}
} }
...@@ -10,6 +10,11 @@ public class SceneLoader : MonoBehaviour { ...@@ -10,6 +10,11 @@ public class SceneLoader : MonoBehaviour {
SceneManager.LoadScene(sceneName); SceneManager.LoadScene(sceneName);
} }
public static void LoadLevelScene()
{
SceneManager.LoadScene("Level Selection");
}
public void QuitGame() public void QuitGame()
{ {
Application.Quit(); Application.Quit();
......
...@@ -35,6 +35,7 @@ GraphicsSettings: ...@@ -35,6 +35,7 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0} type: 0}
......
...@@ -4,11 +4,12 @@ ...@@ -4,11 +4,12 @@
TagManager: TagManager:
serializedVersion: 2 serializedVersion: 2
tags: tags:
- BlueBackground
- GreenBackground
- BlueObstacle - BlueObstacle
- GreenObstacle - GreenObstacle
- Background - Background
- BlueBackground
- GreenBackground
- WhiteObstacle
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" /> <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\BackgroundChanger.cs"> <MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\BackgroundChanger.cs">
<Files> <Files>
<File FileName="Assets\Scripts\BackgroundChanger.cs" Line="22" Column="1" /> <File FileName="Assets\Scripts\BackgroundChanger.cs" Line="7" Column="1" />
<File FileName="Assets\Scripts\PlayerController.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\PlayerController.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\PhysicObject.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\PhysicObject.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\SceneLoader.cs" Line="1" Column="1" /> <File FileName="Assets\Scripts\SceneLoader.cs" Line="1" Column="1" />
......
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