Commit 1e1bfc26 by Juliper

final level2 ?

parents 86bb2878 25c38151
*/.vs
/.vs
/Library
/Temp
\ No newline at end of file
/Temp
.vs
\ No newline at end of file
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......@@ -21,19 +21,20 @@ public class BackgroundChanger : MonoBehaviour {
{
background = GameObject.FindWithTag("Background");
}
private void CollectObstacles()
{
foreach(string color in colors)
{
gameObjectGroup = GameObject.FindGameObjectsWithTag(color + "Obstacle");
foreach(GameObject obstacle in gameObjectGroup)
{
obstacleGroup.Add(obstacle);
}
}
}
private void CollectObstacles()
{
foreach(string color in colors)
{
gameObjectGroup = GameObject.FindGameObjectsWithTag(color + "Obstacle");
foreach(GameObject obstacle in gameObjectGroup)
{
obstacleGroup.Add(obstacle);
}
}
}
public void Update()
{
if (Input.GetKey(KeyCode.X))
......@@ -44,7 +45,7 @@ public class BackgroundChanger : MonoBehaviour {
UpdateBackgroud("Green");
}
}
public void UpdateBackgroud(string tagColor)
{
if(tagColor == "Green")
......@@ -54,7 +55,7 @@ public class BackgroundChanger : MonoBehaviour {
{
background.GetComponent<SpriteRenderer>().color = new Color32(65, 131, 215, 255);
}
UpdateObstacle(tagColor);
}
......
......@@ -28,7 +28,6 @@ public class PhysicsObject : MonoBehaviour
{
targetVelocity = Vector2.zero;
ComputeVelocity();
Shoot();
}
protected virtual void ComputeVelocity()
......@@ -36,11 +35,6 @@ public class PhysicsObject : MonoBehaviour
}
protected virtual void Shoot()
{
}
private void FixedUpdate()
{
Vector2 move;
......
......@@ -41,4 +41,12 @@ public class PlayerController : PhysicsObject
targetVelocity = move * maxSpeed;
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.CompareTag("Finish"))
{
SceneLoader.LoadLevelScene();
}
}
}
......@@ -10,6 +10,11 @@ public class SceneLoader : MonoBehaviour {
SceneManager.LoadScene(sceneName);
}
public static void LoadLevelScene()
{
SceneManager.LoadScene("Level Selection");
}
public void QuitGame()
{
Application.Quit();
......
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tags:
- BlueBackground
- GreenBackground
- BlueObstacle
- GreenObstacle
- Background
- BlueBackground
- GreenBackground
- WhiteObstacle
layers:
- Default
- TransparentFX
......
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<File FileName="Assets\Scripts\PhysicObject.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\SceneLoader.cs" Line="1" Column="1" />
......
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